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Brigand Pounder | ||||
---|---|---|---|---|
Enemy Type | Ironwork | |||
Size | Average | |||
Actions per round | None | |||
Stats | ||||
Variation | Brigand 8 Pounder | Brigand 12 Pounder | Brigand 16 Pounder | |
HP | 76 | 114 | 156 | |
HP (Stygian/Bloodmoon) | 92 | 137 | 188 | |
Dodge | 0% | 8.75% | 22.5% | |
Protection | 20% | 20% | 25% | |
Speed | 0 | 1 | 2 | |
Stealth | None | None | None | |
Resistances | ||||
Stun | 200% | 220% | 245% | |
Blight | 200% | 220% | 245% | |
Bleed | 200% | 220% | 245% | |
Debuff | 200% | 220% | 245% | |
Move | 100% | 120% | 145% |
The Brigand 8-Pounder, 12-Pounder, and 16-Pounder are bosses which appear in the Weald.
“ | Simple folk are by their nature loquacious, and the denizens of the hamlet were no exception. It was not long before rumors of my morbid genius and secretive excavations began to fill local legend. In the face of my increasingly egregious flaunting of public taboos, awe turned to ire, and demonstrations were held in the town square. The wild whispers of heresy roused the rabble to violent action. Such was the general air of rebellion that even my generous offer of gold to the local constabulary was rebuffed. To reassert my rule, I sought out unscrupulous men skilled in the application of force. Tight-lipped and terrifying, these mercenaries brought with them a war machine of terrible implication. Eager to end the tiresome domestic distraction, I instructed my newly formed militia of hardened bandits, brigands, and killers to go forth and do their work. Compliance and order were restored, and the noisome population of the Hamlet was culled to more manageable numbers. https://darkestdungeon.gamepedia.com/File:Narration_load_weald_04.wavhttps://darkestdungeon.gamepedia.com/File:Narration_load_weald_05.wavhttps://darkestdungeon.gamepedia.com/File:Narration_load_weald_06.wav | „ |
~ The Ancestor |
The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks. The most important of these support units is a special Brigand called the Matchman. While the Pounder has no turns of its own, the Matchman's 'Fire in the Hole!' gives the Pounder a turn, allowing it to attack the entire party for colossal damage.
As it has no turns, the Pounder cannot perform any abilities other than its Auto-Action 'Reinforcements!', which summons additional Brigand units. It will use this ability immediately at the start of every turn unless all other ranks are filled. This attack will always summon a Matchman if one is not present. On higher difficulties, the Brigand Fusiliers summoned by the Pounder have Stealth for 2 rounds.
If the Matchman is allowed to act, the Pounder will use one of two attacks. The first is 'BOOOOOOOM!', a ranged attack that hits the entire party for catastrophic damage and inflicts heavy stress. The second, 'MISFIRE!', does nothing but gives the party a sizable stress heal.
As stated below, the likelihood of the Pounder scoring its devastating attack will increase for veteran and champion dungeons.
The Brigand Pounder only takes up one slot, isn't stationary, only has one action per round, and is immune to just about everything under the darkest sun except mark. On its own, it does nothing but summon brigands every round. One brigand will always be a matchman (assuming there isn't one active already), and his turn will always be Fire in the Hole, which prompts the pounder to attack. If it's ever allowed to fire, there's a high chance everyone will reach critically low health, or death's door. There's a small chance of a harmless misfire, but this should never be relied upon to occur.
Obviously, you never want to allow the matchman to act! The Brigand Pounder's cannon is absolutely devastating, and can put your entire party on death's door in a single blast. Combined with the brigand attacks, your party can be wiped quickly. Since the matchman usually ends up in the back, bringing heroes that can hit him anywhere is important. Fortunately, he has a low speed so he will always act last. He can also be stunned, making him lose a turn. A stun will double the amount of time you have to kill a particular matchman, but the stun resist buff prevents it from being spammed. Ideally, you'd cycle between stun and kill, every other round. If you want to stun, the Bounty Hunter has the highest success chance. He also has damage bonuses vs human/mark/stun, meaning he was born for this fight.
The Brigand Pounder itself has high health and protection, so bringing heroes that can ignore protection will greatly increase the speed in which the pounder falls. Consider bringing a Grave Robber with Pick to the Face and the Shieldbreaker with Pierce to increase the damage dealt to the pounder. The aforementioned heroes have skills that can attack all enemy positions, which makes it easier to deal with the matchman. The Shieldbreaker also has the camping skill Snake Eyes, allowing her party to deal more armor piercing damage. Since the Brigand Pounder is immune to just about everything, there's not much else you can do except mark. Mark can be used to boost damage on heroes that use it. Having only one action per round, the mark will persist for a while.
To deal with the regular brigands, consider bringing multi-target skills, which will often hit the boss too, or the Man-at-Arms. His guard/prot combo excels at soaking up incoming attacks so you can focus on the boss and matchman. Consider bringing riposte related skills as well, as they have a higher chance to proc due to the multi-targeted attacks of the normal brigands. Just remember to never allow a matchman to get a turn.
After completing the Brigand Pounder's champion quest, a Matchman will drop his matchstick as a Trophy.
Fuseman's Matchstick |
|
Apprentice Level | ||||||||
---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance | Damage | Effect (Target) | Effect (Self) |
Reinforcements!* | Support | 1, 2, 3, 4. | 1, 2, 3, 4 (allies). | Summon 1 Brigand Matchman 55% Summon 1 Brigand** | No Effect | |||
BOOOOOOOM!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 82.5% | 0% | 9-27 | Stress +15 | No Effect |
MISFIRE!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 0% | 0% | 0 | Stress -10 | No Effect |
Veteran Level | ||||||||
---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance | Damage | Effect (Target) | Effect (Self) |
Reinforcements!* | Support | 1, 2, 3, 4. | 1, 2, 3, 4 (allies). | Summon 1 Brigand Fuseman 60% Summon 1 Brigand** | No Effect | |||
BOOOOOOOM!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 88.75% | 0% | 12-37 | Stress +15 | No Effect |
MISFIRE!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 0% | 0% | 0 | Stress -10 | No Effect |
Champion Level | ||||||||
---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance | Damage | Effect (Target) | Effect (Self) |
Reinforcements!* | Support | 1, 2, 3, 4. | 1, 2, 3, 4 (allies). | Summon 1 Brigand Pyro 67% Summon 1 Brigand** | No Effect | |||
BOOOOOOOM!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 102.5% | 0% | 17-50 | Stress +15 | No Effect |
MISFIRE!*** | Ranged | 1, 2, 3, 4. | 1+2+3+4. | 0% | 0% | 0 | Stress -10 | No Effect |
*'Reinforcements!' is an Auto-Action the Brigand Pounder will ALWAYS use at the start of every round unless no brigands are downed.
**'Reinforcement!' performs 2 summons, the first will summon a Brigand Matchman. The second is to summon either a Brigand Cutthroat or Brigand Fusilier (and Brigand Bloodletter on Veteran and Champion difficulties). The limit of each Brigand type during the fight is 1. This means that there will be no duplication of Brigands at any given time during the boss fight.
***The Brigand Pounder will only use BOOOOOOOM! and MISFIRE! after the Brigand Matchman uses Fire In The Hole, and regardless of any status effect (if any). BOOOOOOOM! and MISFIRE! are mutually exclusive. This means only one of them can be performed by the Brigand Pounder after the Brigand Matchman uses Fire In The Hole.
NOTE: BOOOOOOOM! will have an increasingly greater chance of being used by the pounder as the dungeon level goes up. Conversely, it will be less probable that the shot misfires. Here are the exact values, from easiest to hardest dungeon;
Apprentice | Veteran | Champion | |
BOOOOOOOM! | 65% | 70% | 75% |
MISFIRE! | 35% | 30% | 25% |
view | |
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Regional | NecromancerProphetHagBrigand PounderSwine PrinceFleshSirenDrowned Crew |
Roaming / Event | |
Boss Minions | |
Courtyard | |
Farmstead | |
Darkest Dungeon |
IGT’s Siberian Storm slot machine features 720 ways to win with visually interesting graphics like tigers and tribal graphics. Encounter the regal white tiger, uncover scatter symbols, spin those wilds, and hope that you hit the wealth of Siberia with the random jackpots.
IGT’s MultiWay Xtra System fuel’s Siberian Storm’s continuous excitement. Rounding out the gaming action are white tiger wilds, tiger eye free spins, and a progressive jackpot.
This game may seem a bit unorthodox to fans of traditional penny slots, but it is worth checking out thanks to the myriad of ways to win.
Reels | 5 |
Paylines | 720 |
Min. Bet | $1 |
Max. Bet | $1000 |
Max. RTP | 94.26% |
Max. Jackpot | 1000x |
Features | Wild, Scatter, Jackpots |
Free Play | Yes |
Owing to its success on the casino floor, IGT has created an HTML5 version compatible with slot apps. This game became an instant hit due to the alternative gameplay in the Xtra Feature and the reel setup.
Instead of conventional straight reels, Siberian Storm features reels set in a hexagonal design. This means that players have multiple ways to win.
The minimum bet is $1. Of course, players have the possibility of winning 50-times their stake. With wilds and scatter symbols infusing adrenaline into the gaming action, it’s no wonder why Siberian Storm has become such a fan favorite.
IGT’s Siberian Storm depicts a cold, remote Siberian landscape, one that is ancient yet timeless. Siberian Storm’s setting brims with wintry enchantment—and the spectacular tigers of Siberia that still continue to prowl its deep, dark forests.
There’s plenty of ice and snow imagery in the game, but it’s those gleaming-eyed tigers that will demand your attention. Jewel-tone relics enhance this game’s wild good looks.
Siberian Storm offers various features to enhance its gameplay. Its bonus round, a game highlight, is triggered by spinning five bonus symbols on the game’s adjacent reels and is depicted by either the white or golden tiger’s eye . This will earn you 8 free games with the opportunity to trigger additional free spins. There is an added bonus where you could win 96 free games, awarded at random.
If, during the bonus round you spin another five bonus symbols, you automatically retrigger the free games feature up to a total of 240 free games. It’s a Siberian spin fest that will leave you almost dizzy from the spinning.
Siberian Storm features a wild symbol: a white tiger with the word “wild” printed on it. Wilds help to boost payouts and is also used as a stacked symbol. Keep in mind that the wild only appears on the three middle reels of the game. In addition, the wilds can’t replace the scatter symbol.
The MultiWay Xtra Feature is unique to IGT slot machines. It gives you up to 720 different ways to win on each spin. The payout on wins is slightly different from other slot games. If you land a tiger symbol on reel 1 and reel 4 but also land 2 wild symbols on reels 2 and 3, you’ll need to calculate the payout as follows;
1 (tiger) x 2 (wilds substituting a tiger symbol) x 2 (wilds substituting a tiger symbol) x 1 (tiger) = 4 winning lines.
Then, you need to multiple this number by the payout for 4 Multiway Xtra Tigers. In this example, it would be 4 x 75 = 300 coins.
The slot game Siberian Storm by IGT isn’t overly complex, but it’s also not a conventional slot thanks to the MultiWay Xtra System, a feature that IGT is increasingly known for.
You don’t need to have ice in your veins to enjoy this tiger-themed Siberian adventure—just a minimum bet and some good-old Siberian luck.
You will need a modest gambling bankroll to enjoy the action that Siberian Storm has to offer. Especially with the $1 minimum bet and 50 coins per spin.
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